kai tonet | character artist
kaiantoinett@gmail.com
character illustrations
variation 1
variation 2 (picked)
Umbral and Dal
Drunk and infested with malignant power, the two sits atop the ancient Lotus Throne. Used Autodesk Maya and Zbrush for the background and pose.
Vena
Fallen Aasimar, Slayer of Demons. Mother of a small tiefling.
Inspired by DOTA 2’s Eminence of Ristul. Used Clip Studio Paint for painting.
sketches
color studies
Harmony
The most intelligent scholar of his kin, Harmony serves as the King’s adviser. Used Autodesk Maya for the compositing, background, props, and Arnold for lighting. Painting and rendering was done in Clip Studio.
Val’Dara’s Transformation
Half-Drow and Half-Aranea, Val’Dara has to inevitably go underthrough a gruesome transformation to achieve her true form. Used Zbrush to create a body for reference, and was then lit under Unreal. Painting and rendering was done in Clip Studio.
Arynn
Last of her kind, she uses her waterbending powers to heal. Painting and photobashing done in Clip Studio.
Under Shattered Skies
After fighting the Big Bad Galactic Overlord, this eccentric party of outcasts come together for one last picture. Painted in Clip Studio.
Braenan
Orphaned, Brae and his companion Lupa goes back to the wreckage of his childhood home. Painted in Clip Studio.
Absolution
Former ranking officer of the city’s Paladin Knights dedicated now to reduce the city into ashes. Wings modeled in Autodesk Maya. Painted in Clip Studio.
Sif and Elli
Sif goes through the Realm of Mirrors and discovers that in every universe, his daughter is alive except in his own. In one glowing mirror, he sees what his daughter, Elli, would have looked like. Reference made in Autodesk Maya and painted in Clip Studio.
Slam’s Group of Rebels
Cornered in the back alley by the city guards, this group of rebels must fight their way out. Background shot in Unreal Engine, painted in Clip Studio.
character sculpts
The Riddler - Sculpt
For my Advanced 3D Modelling course, I got the chance to create a game-ready character asset of my favorite character-- Paul Dano’s Riddler. I sculpted him in Zbrush, made his clothes in Marvelous Designer, retopologized in Autodesk Maya, made his hair in XGen, manually textured in Substance Painter, then finally rendered and shot in Marmoset Toolbag.